Many games now rely on in-game purchases. Some argue it’s optional, while others feel it ruins balance. Do you think microtransactions are a necessary evil, or should developers find new ways to monetize their games?
Even though some games force players to pay to level up, gather resources and acquire cosmetics, I don't think microtransactions are exploitation. If you see it as an exploitation, why do you have to play it. There are many choices for games, and you can opt with the ones that do not force you.
I know for sure that there are a couple where spending to get resources is moderate, but we've also got some others that don't give one that level playing ground where if you are not ready to spend through the nose, you won't be able to compete in such games. Such a move can be quite tiring if you ask me.
I think microtransactions can be fair if they’re optional and cosmetic. I’ve played games like Fortnite, where purchases enhance appearance but don’t affect gameplay. However, they feel exploitative when they create pay-to-win scenarios, pressuring players to spend to stay competitive.
I think microtransactions can be fair if they’re optional and cosmetic. I’ve played games like Fortnite, where purchases enhance appearance but don’t affect gameplay. However, they feel exploitative when they create pay-to-win scenarios, pressuring players to spend to stay competitive.
The issue I have is when they create that scenario that you must spend if you want to stay competitive. That is the weakening part of the spending in most of the games that I don't like at all.
The moment I see that games have a lot of unreasonable micro transactions I am and on it. It is understandable if it’s once in a while, but if it occurs too much then good riddance.
The issue I have is when they create that scenario that you must spend if you want to stay competitive. That is the weakening part of the spending in most of the games that I don't like at all.
I get what you mean. How do you think these games would make money if microtransactions weren’t part of their model? Can they sustain development and updates without that revenue stream?
I think microtransactions can go both ways. In some games they are fair, offering optional extras without affecting gameplay, but some feel exploitative, pushing players to spend constantly to stay competitive or access essential content.