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If you weren't already worried about game developers - and, heck, you really should be by now - the growing emergence of games explicitly about burnout is certainly a good reason to start. Wanderstop, in a similar vein to last summer's Dungeons of Hinterberg, is exactly that, only this time instead of opting for a breezy vacation to get away from it all, your location is a little more confined. Imagine Alice in Wonderland except, instead of a whole forest to act as her psychological gauntlet, Alice is trapped in a single clearing that's been turned into a kind of max-security plant-based rehab facility.
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Read more: https://www.eurogamer.net/wanderstop-review