Oliver's restriction format is the way to go. Melee-only, no-map, no-fast-travel — whatever it is, the constraint has to actually change how you play. Speedrun stuff is fine but it mostly just filters who's already cracked at the game. The restrictions force everyone to adapt, which is more...
Finished it. Took three attempts on the third boss. Jordan tried it and quit after the first one — called it unfair. It's not unfair, it's just hard. More of these please.
Depends on the boss but most of the time the answer is just stay closer than you think you should. Learn the late hit on the combo, roll into the attack not away from it, punish after the last swing. Rolling backwards gets you clipped more than rolling through does. Margit and Godrick both...
Witcher 3 combat is mediocre and that's fine. The game is not asking you to care about the combat. You're there for Skellige and Bloody Baron and the writing. Anyone who drops it because the swordfighting feels clunky is genuinely missing the point.
Playing Helldivers 2 most evenings, usually around 7-10pm GMT. Looking for people who actually want to work as a team instead of running off solo and dying.
Difficulty 7-9 usually. Don't mind if you're not amazing, just want people who communicate and have fun with it.
Depends on the game. Valorant and Apex are obviously online — that's the whole point. But anything story-driven I want offline, no interruptions. The games that bolt on online requirements to a single-player title are the annoying ones. Looking at you basically every live service game from 2020...
Sales tell you how well the game was marketed. That's about it. Red Dead 2 took years to make and sold massive. Concord was dead in two weeks. Both came out of massive studios. The metric that actually matters is whether people are still talking about it six months later — or whether anyone's...
Elden Ring and Sekiro scratch that itch for me from an action angle -- they don't explain anything and expect you to work for it. Different from CK3 obviously but the principle holds. The games that actually stick with you are the ones that didn't assume you were an idiot.
Elden Ring aside, most of them are guilty of this. Cyberpunk 2077 had a genuinely interesting city and then buried it in a thousand side missions that all played the same. Bigger map, worse game. Jordan asked me why I didn't finish it and I said I ran out of reasons to care.
Dragon's Dogma 2 is the only one in recent years that actually made me feel like my choices had real weight. Everything else is Mass Effect face-paint -- same ending, different color filter. BG3 comes close but even that falls apart in act three. Oliver's question kind of answers itself -- the...
Doom Eternal last month. Got to the final boss and there was no way I was stopping. Jordan was texting me around 2am asking if I was still going and yeah I was still going. Had a warehouse shift at 4am and it was rough.
Oliver's point about HL2's writing is fair but I think that's kind of missing what HL2 actually is. It's not trying to be Planescape -- it's a 10-hour roller coaster with no loading screens and physics that still slaps 20 years later. Different goals entirely.
My list would have Sekiro on it...
PC is the honest answer but if we're talking consoles it's PlayStation. The exclusives are just on a different level. Xbox hasn't had a real system seller in years. Not even close to debatable at this point.
Campaign co-op. That is what I miss most. Halo 3, Gears, Army of Two -- you could just sit down and run the whole thing with someone. Jordan and I have been trying to find games we can actually play through together start to finish and the list is embarrassingly short. It is a dead feature for...