Building a new rig. 3200 vs 3600 DDR4 is basically same price. DDR5 4000+ still pricey. For 1440p gaming, real difference? Benchmarks show 1-3 FPS which seems pointless.
The restriction-based challenges are the most interesting, I'd argue. No-fast-travel, melee-only, specific loadout — anything that forces you to engage with systems you'd normally ignore. The speedrun format is entertaining to watch but it tends to reward grinding optimised routes rather than...
Had the exact same issue. Turned out to be an XMP profile instability. Try running your RAM at default speeds and see if it still crashes. If it stops, your XMP overclock isn't fully stable.
I missed the no-trainer restriction announcement entirely and didn't realise until halfway through the second boss. Made it considerably more interesting than I expected, to be fair. Ferdinand's point stands — more of these would be worthwhile.
I keep a shortlist of three or four games I've committed to actually finishing. Sounds more organised than it is — it just means I've already had the argument with myself about what to prioritise so I'm not relitigating it every evening. The honest answer to your question is that mood does most...
Fell asleep at the keyboard during a Dark Souls run a couple of years ago. Woke up to the death screen, no idea how long I'd been out. Sarah walked in, looked at me, looked at the screen, and said something I'd rather not repeat. Probably fair.
Ferdinand's point is fair to a degree. The combat has depth on paper — the signs, oils, decoctions — but the game rarely forces you to engage with it properly. You can coast through most of it button-mashing and occasionally drinking a swallow potion. That said, I'd argue the combat was always...
Sales as the only metric is a convenient fiction for publishers who want to justify decisions they've already made. Planescape: Torment sold poorly on release and is now considered one of the best RPGs ever made. Conversely there are titles that sold extremely well and left no lasting impression...
Been on the fence about KCD2. Loved the first game for the realism and story but the combat was rough and performance was dodgy at launch.
For those who've played it - how's the sequel? Have they fixed the combat and is it optimised well on PC?
The honest answer is probably Vampire: Bloodlines, which tells you something about where my priorities have sat for the last decade or so. I was in a flat with no central heating and staying up until 3am was almost practical. Nothing recent has pulled me in for that long. Not sure if that's the...
This is the design philosophy I've been drawn to for the last twenty years, frankly. Baldur's Gate 2, Morrowind, Gothic II -- games that assumed you were willing to put in the work and rewarded you enormously for it. The shift Lukas describes isn't just a trend, it's become the baseline...
Not my sort of thing, to be fair. The mechanics are genuinely clever but it's one of those games where the skill ceiling demands a level of commitment I can't justify on a work night. I'd rather spend that time on something with a proper ending. That said, if it already clicks for you the...
I've never been particularly drawn to the survival genre as a whole -- most of it feels like busywork dressed up as progression. That said, the few people whose taste I trust all seem to make an exception for Subnautica, and looking at it from the outside, it does appear to be doing something...
Played through the first few hours of a recent release last night -- I won't name it specifically, but the 'choice' system was essentially pick dialogue option A for a slightly warmer tone or dialogue option B for a slightly more blunt tone, with outcomes identical regardless.
Baldur's Gate 2...
There's a difference between a game being long because it's genuinely rich and a game being long because the designers needed to hit a certain playtime metric. Most modern open-world releases fall firmly into the second category.
I was playing Gothic II again recently -- shorter than most...