If you wake up one day with the power to make any game, what type of game would you make?

If you wake up one day with the power to make any game, what type of game would you make?

Ferdinand

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Imagine you wake up one day having that ability to make any type of game that you desire. Which game would you use that power to make? For me, I will simply do the Sneak King remaster because that's a game that I've been hoping would be created.
 
A proper city and transport management sim with genuinely good UI. The depth is there in something like Transport Fever but the interface consistently feels like it was designed by someone who dislikes their users. If I had that power I would spend most of it on interaction design rather than the game systems themselves. The systems in that genre are already good enough.
 
A competitive shooter built from the ground up around rank integrity. No SBMM that protects bad players forever, no cheater-friendly client architecture. Just clean servers and a ranked system that actually means something. Valorant gets closest but still has problems. Someone build that. Up at 4 for a shift so keeping this short.
 
A proper city and transport management sim with genuinely good UI. The depth is there in something like Transport Fever but the interface consistently feels like it was designed by someone who dislikes their users. If I had that power I would spend most of it on interaction design rather than the game systems themselves. The systems in that genre are already good enough.

Honestly speaking, the gaming community yearns of such game! I've played Transport Fever and while the story was good, there were parts of the game that needs an improvement. So, bring it on!
 
Something in the vein of Planescape but built with current technology and without the compromise. A game that treats dialogue as its central mechanic rather than decoration, and trusts the player to engage with it seriously. The problem is that type of game doesn't sell forty million copies, so the commercial incentive simply isn't there. Which is probably why I'm on a forum talking about what I'd make rather than a studio actually making it.
 
Probably something with Valheim's bones but with more to do in the mid to late game. The feel of it is genuinely good -- the exploration, the crafting loop -- it just runs out of steam. Double the content, give it Elden Ring-sized scope, and I'd play nothing else. Derek would probably never see me again, which he might be fine with.
 
Ryan's Valheim point is worth thinking about. The problem is not ambition -- the early game loop is genuinely well constructed. It just loses its purpose once the main threats are gone. More content would help, but what it actually needs is a reason to keep building after the survival pressure drops. That is the harder design problem. Elden Ring's scope would not fix it on its own -- you need a reason to care about the base after act one ends.
 
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